Advanced Firefighter Job System
A comprehensive firefighter job script allowing players to respond to emergencies, fight fires, and climb the ranks. Supports multiple departments, customizable job roles, and advanced fire scenarios triggered automatically when players are on duty.
Features
Players automatically enter the firefighter role and spawn fire scenarios when they go on duty, ensuring realistic emergency responses across the map.
Script supports fully customizable fires including building fires, forest fires, and vehicle fires, with adjustable intensity, spread, and extinguishing difficulty. Includes preconfigured scenarios.
Supports multiple firefighter departments with different locations, vehicles, and roles, allowing servers to create realistic emergency services networks.
Players can use a portable water pump or connect a hose to select vehicles to extinguish fires, enhancing roleplay realism and firefighting tactics.
Includes an XP-based leaderboard that tracks the number of fires each player has extinguished. Players can climb to the top by earning maximum XP and demonstrating firefighting skill.
Assign firefighter uniforms and clothing automatically using QB-Clothing integration for a fully immersive appearance while on duty.
Server owners can fully configure firefighter roles, XP gains, department access, and fire scenarios in config.
Admin Panel
A dedicated administrative interface allows staff to monitor firefighter activity and manage department resources across all locations.
- View player on-duty status
- Track active fire scenarios in real time
- Assign departments and roles to players
- View XP and leaderboard standings
- Manage vehicles, pumps, and firefighting equipment
- Full permissions-based staff controls
Compatibility
QB-Core
qb-target
ox_target
ox_inventory
qb-inventory
qb-clothing
Requirements
QB-Core
oxmysql
Built for serious roleplay servers requiring realistic firefighting, multi department management, and professional administrative control with full leaderboard and XP tracking.